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首发特惠.. 才怪!它将永远保持免费。随时欢迎下载!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.7.0
Compatible
Not compatible
Not compatible
Description
本工具旨在帮助你更改对象的中心点(Pivot Point),而无需创建一个空的父对象作为替代中心点。它提供两种类型的中心点调整方式:
- 如果对象不含网格(确切说是没有 MeshFilter): 脚本会相应地调整子对象的坐标位置和旋转角度。
- 如果对象含有网格: 脚本会先创建一个网格实例,通过修改其顶点(Vertices)、法线(Normals)和切线(Tangents)来调整中心点,最后再相应地调整子对象的坐标和旋转。
注意: 尚未在 SkinnedMeshRenderer(蒙皮网格渲染器)上进行测试。
旧版本
对于较旧版本的 Unity,你可以从 GitHub 下载该插件。它至少支持 Unity 5.6 及以上版本。
Forum Thread | GitHub Page | Documentation | [suspicious link removed]
Adjust Pivot
Unity Asset Store rating
4.8(74 ratings)
Local data
247Views
5Favorites
Price
FREE
Only China users can be assigned assets. Other regions are currently not supported
License agreement
Standard Unity China Asset Store EULALicense type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
23.9 KB
Latest version
1.0.6
Latest release date
2026-05-29
Supported Unity versions
/
Supported Tuanjie versions
1.7.0 or higher
Publisher Support
yasirkula@yahoo.com
