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首发特惠价……才怪!本插件将永久免费。随心所欲,想领就领!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.7.0
Compatible
Not compatible
Not compatible
Description

本插件可以帮助您在编辑器中以可视化方式或在游戏运行期间通过代码创建贝塞尔曲线(Bezier splines)。 插件包含了一些实用的功能函数,例如寻找曲线上最近的点,或以恒定速度沿曲线移动。 该项目基于 Catlike Coding 的曲线与路径教程构建:https://catlikecoding.com/unity/tutorials/curves-and-splines/

Technical details

功能特性

  • 简洁的用户界面
  • 支持通过代码在运行时生成曲线
  • 缓存常用属性以优化性能
  • 包含以下辅助组件:BezierWalkerWithSpeed(恒速跟随)、BezierWalkerWithTime(限时跟随)、ParticlesFollowBezier(粒子跟随曲线)、BezierLineRenderer(曲线渲染器)、BendMeshAlongBezier(网格沿曲线弯曲)以及 BezierAttachment(曲线吸附)

旧版本支持

对于旧版本的 Unity,您可以从 GitHub 下载该插件。 至少支持 Unity 5.6 及以上版本。

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Bezier Solution

Unity Asset Store rating
4.9(55 ratings)
Local data
138Views
1Favorites
Price
FREE
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
425.4 KB
Latest version
2.3.4
Latest release date
2026-05-29
Supported Unity versions
/
Supported Tuanjie versions
1.7.0 or higher
Publisher Support
yasirkula@yahoo.com