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自动检测遮挡角色的阻挡物,让阻挡物体半透明。
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.8
Not compatible
Compatible
Not compatible
Tuanjie/Unity Version
Built-in
URP
HDRP
Unity 2022.3.62f3c1
Not compatible
Compatible
Not compatible
Description
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• 图形锦囊有丰富的效果方案,并且包含了当前资源
• 我们强烈推荐图形锦囊,因为图形锦囊不仅更强大,还非常实惠
• 查看图形锦囊 →
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• 当前资源包使用了标记式着色器界面让着色器界面更清晰和美观
• 资源包已内含标记式着色器界面,你无需另外购买
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概述
• 自动检测挡住目标的阻挡物,让阻挡物体变成半透明
• 不需要写代码,支持所有 Shader
• 只需配置好预设即可运作
源码 & 资源
• 包含所有 C# 和 Shader 代码
• 包含所有 Demo 资源,使用规定见 "Third-Party Notices.txt"
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透视系统 — 阻挡物半透明效果
Store rating
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Local data
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3Favorites
Price
¥23.10
¥33
30% OFF
Choose License:
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License agreement
Standard Unity China Asset Store EULALicense type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
17.1 MB
Latest version
1.0.0
Latest release date
2026-04-22
Supported Unity versions
2022.3.62f3c1 or higher
Supported Tuanjie versions
1.6.8 or higher
Publisher Support
graphicscat@yeah.net



