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适用于 URP 的轻量级平面阴影方案。
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.8
Not compatible
Compatible
Not compatible
Tuanjie/Unity Version
Built-in
URP
HDRP
Unity 2022.3.62f3c1
Not compatible
Compatible
Not compatible
Description

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🕹️ 演示 Demo 📖 资源包文档

概述

• 基于 URP 框架的轻量级平面阴影方案,兼顾高效率与视觉质量

功能

• 阴影渐变 — 距离越远,阴影越淡

• 堆叠在 一 起的阴影不会让画面凌乱

• 支持风格化阴影(自定义样式纹理)

• 支持配置阴影颜色与透明度

• 支持复杂物体(多个部件、多个子网格)

• 使用 Volume 配置

• 兼容 SRP Batcher

阴影类型

• StaticHeightShadow — 在固定高度渲染阴影

• OriginHeightShadow — 在模型原点高度渲染阴影

• RootHeightShadow — 在复合物体的根节点高度渲染阴影

• RaycastGroundShadow — 通过 Raycast 获取地面高度,适合平台跳跃场景

性能

• 支持批处理

• 着色器开销极低

• 可用于移动平台

• 可作为低配置机器的适配方案(高配用 ShadowMap)

源码 & 资源

• 包含所有 C# 和 Shader 代码

• 包含所有 Demo 资源,使用规定见 "Third-Party Notices.txt"

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📦 更多资源包 🕹️ 更多演示 Demos 🌐 发行商网站 💬 技术支持

平面阴影 — 轻量 URP 阴影

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Local data
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Price
¥23.10
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Choose License:

Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
12.4 MB
Latest version
1.3.1
Latest release date
2026-03-29
Supported Unity versions
2022.3.62f3c1 or higher
Supported Tuanjie versions
1.6.8 or higher
Publisher Support
graphicscat@yeah.net