
1/5

这是一个基于HiZ Buffer的深度遮挡剔除的工具。可以帮助你降低项目的Draw Call.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.0
Not compatible
Compatible
Not compatible
Description
这是一个基于HiZ Buffer的深度遮挡剔除的工具。可以帮助你降低项目的Draw Call.
我们根据自定义的规则将Renderers进行分组。在Demo场景中,我们使用体积来对建筑物体进行分组。分组规则可以很方便地进行自定义。
本工具的主要特点如下:
- 使用JobSystem进行视锥剔除
- 基于GPU生成HiZ Buffer
- 使用JobSystem进行HiZ Culling
- 使用自定义的分组规则来管理Renderer
Technical details
HiZCulling
Store rating
(not enough ratings)
Local data
43Views
1Favorites
Price
¥105
¥150
30% OFF
已享受 平台补贴
Seats
Only China users can be assigned assets. Other regions are currently not supported
License agreement
Standard Unity China Asset Store EULALicense type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
1.9 MB
Latest version
1.0.0
Latest release date
2025-12-12
Supported Unity versions
/
Supported Tuanjie versions
1.6.0 or higher
Publisher Support
venterwu@163.com



