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It provides high-quality interactive simulations of Translucent/transparent volumetric liquid in closed small container and also is a powerful supplement of real fluid simulations in hydrodynamics.
渲染管线兼容性
内置渲染管线是团结引擎/Unity的默认渲染管线,它是一种通用型渲染管线,但可定制化的选项较为有限。通用渲染管线(简称 URP)是一种可编程渲染管线,能够快速、轻松地进行定制,并可在广泛的平台上实现优化的图形效果。高清渲染管线(简称 HDRP)同样是一种可编程渲染管线,能够在高端平台上实现前沿的高保真图形效果。
团结/Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
团结 1.7.3
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兼容
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描述
1. Realistic and interactive VFX effects are our ultimate goal.

The simulated volumetic-based liquid has complete fluctuating surface and volume , refracts & reflects surroundings. From any angle , we can always see the real appearance of volumetic liquid.

By means of setting different parameters on customizable interface , transparent or semi-transparent liquids, such as water, liquor, viscous liquid, gradient color liquid, beers , drinks , chemical solution etc. in small containers can be simulated easily and conveniently.

This pack can be integrated into3D Game, virtual simulation, AR/VR/MR projects and appiied to many fields , such as industry, education, training,entertainment etc..

For the convenience of users, six customized application demos are supplied:

✓ Beers simulation

✓ Fixed Point Bubbles simulation(can be used in chemical experiments)

✓ Various liquid shapes filled with liquids.

✓ Viscous liquid simulation

✓ Liquor simulation

✓ Color gradual changing

2. In the other hand, in real liquid simulations,with the increase of particles amount , computational cost is rising rapidly, the performance will degrade dramatically. An effective solution is that you can replace part of real liquid simulation with our shader tool and achieve the same realistic effect without high computation cost.
技术细节
This package is developed with ShaderLab and C# scripts mainly based on rayMarching and rayTracing.

Surporting both Builtin pipeline and Universal Rendering Pipeline.

The simulated volumetic liquid surports secondary refraction, therefore has more natural effects.

Complex liquid shape surport.

Liquid's basic color adjustment.

Liquid's viscosity adjustment.

Gradient color adjustment.

Liquid muddy level setting.

Liquid surface roughness adjustment.

Without external force, allowing long-time fluctating automatically.

Allowing showing objs inside liquid.

Surporting various bubble texture including imported bubble textures by users.

Specifing bubbles generated from a fixed space point.

Bubbles amount, scale adjustment

meniscus of liqud adjustment.

Foam's color,density setting.

Foam's scale setting.

Foam move speed setting.

Volumetric Liquid In Bottle

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适用于大型企业或多用户。
仅支持将资源分配给中国区用户,其他区域账号暂不支持
许可证类型
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席位
文件大小
434.6 MB
最新版本
2.0.0
最新发布日期
2026-01-29
支持Unity版本
/
支持的团结引擎版本
1.7.3或更高
发布者支持
1073774055@qq.com