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Adds Lattice Modifiers to Unity, allowing you to deform both static and skinned objects to create otherwise advanced animations with ease.
渲染管线兼容性
内置渲染管线是团结引擎/Unity的默认渲染管线,它是一种通用型渲染管线,但可定制化的选项较为有限。通用渲染管线(简称 URP)是一种可编程渲染管线,能够快速、轻松地进行定制,并可在广泛的平台上实现优化的图形效果。高清渲染管线(简称 HDRP)同样是一种可编程渲染管线,能够在高端平台上实现前沿的高保真图形效果。
团结/Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
团结 1.0.0
兼容
兼容
兼容
团结/Unity版本
内置渲染管线
通用渲染管线(URP)
高清渲染管线(HDRP)
Unity 2021.3.5f1c1
兼容
兼容
兼容
描述
📖 Documentation





💢 New Features in 1.3 💢



Masking

Use material, vertex color/uv, or a texture to fine tune how Lattices are applied across your mesh.

Selection Falloff

Move, rotate, or scale nearby handles. Similar to 'Proportional Editing' in Blender or 'Soft Selection' in Maya.

Transform Lattice Modifier

Apply deformations to non-mesh objects, such as lights, particles emitters or any other transforms.

Improved Performance

Refactored compute shader with significant performance improvement, especially on lower-end targets such as phones.

And more!

Fit to renderer, interpolation types, and save mesh. Check the changelog to see the full feature list in 1.3!



⭐ Key Features



Easy to Use

Create a Lattice and add a modifier to your model. Move the points of the Lattice around to deform your mesh.

Animatable

Lattices can be keyframed and controlled with the animation timeline.

Scriptable

Lattices can be controlled with scripts for more advanced effects and interactivity.

Static and Skinned

Supports deforming both static and skinned meshes. Lattices can be applied before or after skinning.

Performant

Uses compute shaders for super-fast performance on par with GPU skinning and vertex shaders; far faster than editing the meshes in C#.

Samples Provided

Includes demo animations, shaders and scripts.





👾 Additional Features



Custom Editor

For intuitive editing of lattices, it supports a wide number of features, including move, scale, rotate, multiselect, selection falloff, fit to renderer, and undo & redo.

Works with Existing Materials

Use any existing materials, no custom shaders needed.

Squish and Stretch

Can access the amount of squish and stretch in your own shaders allowing you to create even more advanced effects!

Per Lattice Settings

Can toggle between high quality and fast sampling methods to improve performance if needed, and between global and local/restrained deformation.

Transform Modifier

Apply deformation to Transform components, to allow deformation of non-mesh objects such as lights, particle emitters or other GameObjects.

Save Deformed Meshes

Save deformed meshes as assets in the editor or get a copy of the mesh via scripts.

Source Code

Source code is included.
技术细节
Limitations

- Deformed objects do not support instancing for the same reason as skinning; each mesh has its own unique vertex buffer.

- Provided samples have been made with the Universal Render Pipeline. Materials will need swapping to work within other render pipelines.

- GPU/compute skinning must be enabled in the project settings for Skinned Lattice Modifiers to work.

- Build platform must support compute shaders. Unsupported platforms include:

- WebGL

Supported Versions

- Supports any render pipeline.

- Developed in Unity 2021.3.5 and tested with Unity 6000.0.10.

- Should work in versions between, please let me know if it does not work as expected on a certain version.

Lattice Modifier for Unity

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当前价格
¥61.25
¥175
65% OFF
已享受 平台补贴&春季促销
席位
仅支持将资源分配给中国区用户,其他区域账号暂不支持
许可证类型
如对许可证类型有疑问,请查阅EULA
席位
文件大小
110.8 MB
最新版本
1.3.2
最新发布日期
2026-04-23
支持Unity版本
2021.3.5f1c1或更高
支持的团结引擎版本
1.0.0或更高
发布者支持
support@harryheath.com