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拥有一百九十七个独特网格的日本封建时代城堡环境
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.5
Compatible
Compatible
Compatible
Description

拥有一百九十七个独特网格的日本封建时代城堡环境。包括所有展示的资产和高质量资产。细节丰富,并针对游戏可用项目进行了优化。

Technical details

功能特点:

  • 一百九十七个独特网格
  • 注重细节 / 三A 级品质
  • 材质实例中可控参数
  • 高质量资产
  • 游戏可用 / 已优化
  • 独特的资产概念
  • 高度关注细节
  • 部分资产的材质变化

纹理尺寸:

  • 四零九六
  • 二零四八
  • 一零二四
  • 纹理尺寸:详细资产四零九六,中等资产二零四八,小型资产一零二四

碰撞: 是,为复杂资产提供自定义碰撞
LOD(细节层级):
平均多边形数量: 大约一千到四万

纹理类型: 基础色 / 漫反射、法线、光滑度 / 粗糙度、金属度、不透明度
材质: 该资产包含基于PBR(物理材质渲染)的材质,每种材质默认包含基础纹理和法线纹理,并根据材质类型附加光滑度、环境遮挡、金属度和不透明度纹理

道具: 瓷砖、植被、盆景、桥梁、日本花卉、碎石、木桶、灯笼等 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

建筑: 墙壁、屋顶、柱子、窗户、地板等 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

网格数量: 一百九十七个独特网格
材质及材质实例数量: 一百三十一
纹理数量: 二百一十
支持开发平台: 所有平台

日本封建时代城堡环境

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Local data
72Views
2Favorites
Price
¥391.99
¥559.99
30% OFF

Choose License:

Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
4.3 GB
Latest version
1.0.0
Latest release date
2026-01-06
Supported Unity versions
/
Supported Tuanjie versions
1.6.5 or higher
Publisher Support
unity@leartesstudios.com