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日本封建时代作战室环境,由 John Teodoro 制作,高度注重细节与品质。
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.5
Not compatible
Not compatible
Compatible
Description
日本封建时代作战室环境,由现任索尼(Sony)及前 Rebellion 艺术家 John Teodoro 制作,高度注重细节与品质。
所有资产细节丰富,包括部分雕刻网格、武器、雕塑等。
此资源包将是你中世纪 / 日本封建时代关卡的绝佳补充。
Technical details
高度关注细节
高质量
资产独特概念

独特网格数量: 三十
碰撞:
LOD(细节层级):
材质及材质实例数量: 八十
贴花数量:
纹理数量: 一二六
平均多边形数量: 大约二千到三万五千
纹理分辨率: 二零四八

支持开发平台:

  • Windows:是
  • Mac:是

纹理类型: 基础色 / 漫反射、法线、光滑度 / 粗糙度、金属度、不透明度
材质: 该资产包含基于PBR(物理材质渲染)的材质,每种材质默认包含基础纹理和法线纹理,并根据材质类型附加光滑度、环境遮挡、金属度和不透明度纹理

道具: 射箭架、盔甲、旗帜、柱子、弓、枪、狛犬、灯笼、长刀、剑、矛等 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

建筑: 墙壁、天花板、地板、结构等 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

日本封建时代作战室环境

Unity Asset Store rating
5.0(2 ratings)
Local data
54Views
0Favorites
Price
¥391.99
¥559.99
30% OFF

Choose License:

Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
678.1 MB
Latest version
1.0.0
Latest release date
2026-01-06
Supported Unity versions
/
Supported Tuanjie versions
1.6.5 or higher
Publisher Support
unity@leartesstudios.com