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拥有一百三十八个独特网格的未来派屋顶城市环境,包括所有展示的资产和高质量资产。
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.6.5
Not compatible
Compatible
Compatible
Description
拥有一百三十八个独特网格的未来派屋顶城市环境,包括所有展示的资产和高质量资产。
该环境完全由原创概念打造,经过大量3D制作努力,关卡美术与模型细节丰富。
该资源包针对游戏可用项目进行了优化。
环境制作:才华横溢的艺术家 Ruslan Ragimov
改进与优化:Leartes 团队,由 Cengizhan Boran 领导。
Technical details

功能特点:

  • 高度关注细节
  • 包含展示地图
  • 资产独特概念
  • 高质量资产
  • 游戏可用 / 已优化
  • 材质实例中可控参数

独特网格数量: 一百三十八
碰撞:
LOD(细节层级): 是,最多四级LOD
材质及材质实例数量: 一百一十
纹理数量: 一百三十一
纹理分辨率: 一千、二零四八

纹理类型: 基础色 / 漫反射、法线、光滑度 / 粗糙度、金属度、不透明度
材质: 该资产包含基于PBR(物理材质渲染)的材质,每种材质默认包含基础纹理和法线纹理,并根据材质类型附加光滑度、环境遮挡、金属度和不透明度纹理

道具: 全息面板、空调、线路、电管、太阳能板等 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

建筑: 墙壁、天花板、屋顶、地砖 [分辨率 二零四八 x] [漫反射、法线、粗糙度、不透明度、环境遮挡、金属度]

支持开发平台:

  • Windows:是
  • Mac:是

未来派屋顶城市环境

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Local data
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Price
¥342.99
¥489.99
30% OFF

Choose License:

Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
457.6 MB
Latest version
1.0.0
Latest release date
2026-01-06
Supported Unity versions
/
Supported Tuanjie versions
1.6.5 or higher
Publisher Support
unity@leartesstudios.com