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DebugKit 是一款功能强大、可直接用于生产环境的调试套件,集成在构建后的应用程序内部。它提供类似于编辑器(Editor)的交互体验,让您无需连接电脑即可随时随地解决问题。
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.8.0
Compatible
Compatible
Compatible
Tuanjie/Unity Version
Built-in
URP
HDRP
Unity 2022.3.0f1c1
Compatible
Compatible
Compatible
Description

DebugKit Runtime 是一款功能强大、可直接用于生产环境的调试套件,支持在构建后的应用程序(包括 PC 端、移动端或主机端)中运行。它在测试设备上直接提供类似于编辑器(Editor)的操作体验,让您无需连接电脑即可高效解决问题。

Technical details

该工具采用 Unity UI Toolkit 全新打造,表现为一个可缩放、可折叠的侧边栏。它专为触摸屏和高分辨率移动显示屏设计,确保您的调试数据始终清晰可见并支持实时交互。

核心功能 (Key Capabilities)

  • 运行时层级视图 (Runtime Hierarchy):浏览所有激活的 GameObject,支持展开深度树状结构并选择对象进行检查。
  • 高级检查器 (Advanced Inspector):在“常规”或“调试”模式下查看并编辑组件字段。通过反射 (Reflection) 技术,完美支持嵌套类、集合以及字典。
  • 实时控制台 (Live Console):捕获、搜索并过滤日志。包含完整的堆栈跟踪 (Stack Traces) 和日志折叠功能。
  • 性能监测 (Performance Monitoring):通过高频更新的折线图 (Sparkline graphs) 实时追踪 FPS、帧间耗时以及内存(堆/GC)占用。
  • 管理控制面板 (Admin Control Panel):利用 [ControlPanelMember] 和 [ControlPanelMethod] 特性 (Attributes) 创建自定义面板,实现逻辑的即时触发。

DebugKit Runtime - 设备端检查器与实时调试器

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Price
¥90.99
¥129.99
30% OFF
已享受 平台补贴
Seats
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
13.0 MB
Latest version
1.0.0
Latest release date
2026-05-15
Supported Unity versions
2022.3.0f1c1 or higher
Supported Tuanjie versions
1.8.0 or higher
Publisher Support
support@divinitycodes.de