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GRIDLOCK 是一款高度优化的低多边形 PBR 车辆包
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Tuanjie/Unity Version
Built-in
URP
HDRP
Tuanjie 1.0.0
Compatible
Not compatible
Not compatible
Description
  • 此素材包包含7款低多边形PBR材质的汽车和卡车,仅包含外观模型,可直接用于生产、移动应用等项目。
  • 所有车辆均可轻松自定义颜色和灯光,包括转向灯、刹车灯和倒车灯,因此易于集成到模拟游戏等应用中。
  • 每辆车均提供两种不同的视觉风格:全新和老旧/锈蚀两种。
  • 此外,您还将获得7个HDR和LDR天空盒,可用于灯光和背景。
Technical details
  • 7 辆低多边形汽车和卡车,仅包含外观
  • 3 个 LOD 级别,面数从约 1500 个三角形(LOD2)到 4500 个三角形(LOD0),以及 7900 个三角形(卡车 LOD0)
  • 非镜像、非重叠、完全展开的 UV 图集
  • 所有车辆均配备独立的车灯、刹车灯、转向灯和倒车灯,这些灯由每辆车的单个网格(面数少于 300 个三角形)创建,因此可以动态批处理
  • 每辆车提供两种视觉风格:干净版和锈迹/老旧版,并配有所有对应的 2048x2048 尺寸纹理(反照率、金属度、法线、自发光),适用于 PBR 工作流程,使用标准着色器
  • 每辆车提供 3 种材质:一种用于车身,以便通过反照率槽轻松更改颜色;一种用于其他车身部件;一种用于车灯
  • 车辆包含相应的预制件每种视觉风格和所有元素都以直观的方式组织。
  • 车辆车轮的三角形数量少于 300 个(高清车轮将在首次更新中推出)。
  • 包含两个用于预告片的演示场景和截图,但 GRIDLOCK 交通系统展示视频场景除外。

Gridlock - City Traffic Vehicle Pack

Unity Asset Store rating
4.6(10 ratings)
Local data
65Views
1Favorites
Price
¥308
¥440
30% OFF

Choose License:

Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Only China users can be assigned assets. Other regions are currently not supported
License type
For questions about the license type, please refer to the EULA.
Extension Asset
File size
661.4 MB
Latest version
1.0.0
Latest release date
2026-04-01
Supported Unity versions
/
Supported Tuanjie versions
1.0.0 or higher
Publisher Support
polyninja3d@gmail.com