【纹理与精灵尺寸说明】
(所有尺寸单位为像素)
Monster 1, 1240x136 - Cell size 40x34
Monster 1 spikes, 48x16 - Cell size 16x16
Monster 2, 688x230 - Cell size 43x46
Monster 3, 976x158 - Cell size 61x37
Monster 3 skull, 96x24 - Cell size 24x24
Monster 4, 870x148 - Cell size 58x37
Monster 5, 840x240 - Cell size 60x48
Monster 5 web, 128x32 - Cell size 32x32
Monster 5 brood, 396x125 - Cell size 33x25
Monster 6, 1606x136 - Cell size 73x34
Monster 7, 1444x236 - Cell size 76x59
Monster 8, 950x92 - Cell size 50x23
Monster 9, 700x110 - Cell size 35x55
Monster 10, 720x100 - Cell size 48x25
Monster 11, 770x144 - Cell size 70x36
Monster 12, 506x172 - Cell size 46x43
Monster 13, 1056x72 - Cell size 66x36
Monster 14, 671x230 - Cell size 61x46
Monster 15, 2400x186 - Cell size 75x62
Monster 16, 728x200 - Cell size 52x50
Monster 16 bullet, 102x11 - Cell size 17x11
Monster 17, 387x102 - Cell size 43x34
Monster 18, 1771x129 - Cell size 77x43
Monster 18 attack VFX, 880x50 - Cell size 88x25
Monster 19, 490x62 - Cell size 49x31
Monster 20, 804x126 - Cell size 67x42
(以下为扩展内容)
Monster 21, 1200x300 - cell size 100x100
Monster 22, 1600x1500 - cell size 100x100
Monster 22 Projectile, 384x34 - cell size 64x34
Monster 23, 2048x764 - cell size 128x128
Monster 23 Projectile, 384x34 - cell size 64x34
Monster 24, 888x666 - cell size 74x74
Monster 25, 1200x500 - cell size 100x100
Monster 25 projectile, 42x9 - cell size 19x19
Monster 26, 1100x200 - cell size 100x100
Monster 26 Tentacle, 651x153 - cell size 93x153
Monster 26 Projectile, 19x19 - cell size 19x19
Monster 27(Boss类型)
包含多种动画:RollAttack、Dead、Jump、SpikeAttack、Idle、Walk 等
以及相关VFX(dust、spike等)
Monster 28–50:
包含不同尺寸与动画类型的角色及其攻击特效、投射物(Projectile)等资源。
(所有文件命名保持英文,以确保兼容性)